Taking part in the Open Innovation Challenge – Injection 2.0, which initially began in June, 18 participants consisting of four teams submitted their ideas on how digital trends can be made to be both useful and profitable in the everyday life of its user
Taking part in the Open Innovation Challenge – Injection 2.0, which initially began in June, 18 participants consisting of four teams submitted their ideas on how digital trends can be made to be both useful and profitable in the everyday life of its user